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381. Fix the Navitas! - in Ships and Modules [original thread]
Not counting the many faction ships that are acquirable, there are 118 craft available for use by pod pilots. Of these, 27 are civilian vessels. 91 remain as allegedly combat capable vessels. Unfortunately, either due to the relationships between...
- by Maxine Stirner - at 2005.06.06 04:41:00
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382. bigger stations :/ - in Player Features and Ideas Discussion [original thread]
Stations should charge a fee to dock based on the amount of ship hangar volume you need and items space and multiply that figure more or less based on the popularity of that station. Per hour. Anything to drive people to POS, and to create public...
- by Maxine Stirner - at 2005.06.06 03:35:00
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383. Ship Yards at POS and a moan. - in Player Features and Ideas Discussion [original thread]
If rogue drones dropped ice product derivatives, or something else was sufficient to run POS, people would warm more readilly to the idea of having to need them.
- by Maxine Stirner - at 2005.06.06 03:32:00
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384. Motes of Agitation - in Player Features and Ideas Discussion [original thread]
Ok, now how do I make colors shiny?
- by Maxine Stirner - at 2005.06.05 22:47:00
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385. T2 destroyers! - in Ships and Modules [original thread]
Well, there is still no point in adding content in areas that are of no use after the first few days of playing EVE. Until the great chain of predation is established as somewhat circular, there will be no purpose at all to develop any ships are ...
- by Maxine Stirner - at 2005.06.05 22:27:00
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386. Hull hitpoints and structural damage - in Player Features and Ideas Discussion [original thread]
Giving ships more interactable objects rather than more variables that aren't on a simple spreadsheet would probably make life and lag unbearable. I like subtarggetting a lot though, so I would restrict it to somewhere where it would matter, such...
- by Maxine Stirner - at 2005.06.05 22:25:00
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387. Motes of Agitation - in Player Features and Ideas Discussion [original thread]
Edited by: Maxine Stirner on 05/06/2005 22:23:19 I picked up on motes because I was thumbing through some Aristotlian notations. He, in the role of anti-atomist, was ruminating on the nature of souls. I was looking to put some life in the mac...
- by Maxine Stirner - at 2005.06.05 22:22:00
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388. Faction frigates ? - in Ships and Modules [original thread]
How come a few spawns don't drop 1 run bpcs or some sort of certificate for a 1 run bpc with some preconditions? Mission Agents are dumb, and they ask too much LP for faction frigs. I wish there were other agents which would help you cash in speci...
- by Maxine Stirner - at 2005.06.05 22:12:00
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389. Hull hitpoints and structural damage - in Player Features and Ideas Discussion [original thread]
Modules do have hitpoints. Because of lag, they no longer take damage during combat. They only time they damage is when they are recovered from a loot can, and not from npcs. What would be nice is if ships had more hull hp, and some of all dama...
- by Maxine Stirner - at 2005.06.05 19:40:00
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390. Motes of Agitation - in Player Features and Ideas Discussion [original thread]
This is what motes would look like for asteroids as described in the thread on asteroids . I'll update this as I get more images. I can't even figure out how to make simple, strait lines with this program.. I need to find some deadspace depot...
- by Maxine Stirner - at 2005.06.05 05:08:00
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391. Motes of Agitation - in Player Features and Ideas Discussion [original thread]
Raiders on installations should not always have to assemble a fleet and utterly destroy an installation. Ideally they can do just a little semi-permanent damage in a day with just a small group of ships. They could target a subsystem prior to a ...
- by Maxine Stirner - at 2005.06.05 03:39:00
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392. Motes of Agitation - in Player Features and Ideas Discussion [original thread]
Edited by: Maxine Stirner on 05/06/2005 03:39:05 To make of motes mountains, and of mountains motes, was always the orator's office. To make objects in EVE subjects of interest, often they must become locations or minor universes in and of th...
- by Maxine Stirner - at 2005.06.05 03:38:00
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393. Ship Yards at POS and a moan. - in Player Features and Ideas Discussion [original thread]
Tell me why non-pvpers, or non hardcore pvpers are so very willing to surrender so much territory then? You're arguing for one segment of content against another. I am arguing for the elaboration of the player experience to be more inclusive. The...
- by Maxine Stirner - at 2005.06.04 22:08:00
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394. Batlte of the Assault Frigates -- which one? - in Ships and Modules [original thread]
Edited by: Maxine Stirner on 04/06/2005 03:58:26 The Enyo is the best all around performance Assault Frigate (not that it won't be effortlessly swatted by a larger hull type). After missiles changes though, several HACs and AFs are going to d...
- by Maxine Stirner - at 2005.06.04 03:56:00
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395. Ship Yards at POS and a moan. - in Player Features and Ideas Discussion [original thread]
Originally by: Cadman Weyland Make them less effective and a less efficient than an npc station if needs be. WTF?! Why? Starbases should be way more effective than npc stations. NPC stations shouldn't even be able to build or assembl...
- by Maxine Stirner - at 2005.06.04 03:01:00
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396. Sensor View - in Player Features and Ideas Discussion [original thread]
Cool.
- by Maxine Stirner - at 2005.06.04 02:53:00
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397. More basic ships per race would be great! - in Player Features and Ideas Discussion [original thread]
I find the existence of obsolete content in a game to be difficult to accept. What does that contribute to variability? This of course pales in comparison to obsolete ship hull classes. The fait accompli of battleships and tier 3 whatever is jus...
- by Maxine Stirner - at 2005.06.04 02:52:00
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398. How to make mining sort of cool. - in Player Features and Ideas Discussion [original thread]
They and their modules would come down in price if we had some changes to the lottery system. Like rechargable bpcs or something. Frankly I find barges useless since they can't really operate in 0.0 any more effectively or cheaply than Apocs. D...
- by Maxine Stirner - at 2005.06.03 07:12:00
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399. Most overpowerd and most gimped ships of each class. - in Ships and Modules [original thread]
Of each class? Oh that's easy. Amarr's most underpowered thing is all their frigates, especially the tormentor. The most overpowered is the battleships. Same is for the other factions, the bantam, that little thing the minnies have, and the nav...
- by Maxine Stirner - at 2005.06.03 06:26:00
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400. Great Gaming Comunity? Where? O.o - in EVE New Citizens Q&A [original thread]
It is a function of the medium that most individuals you encounter will seem (at least initially) highly object-oriented. Talk about a something and you will likely encounter responses more swiftly. You can't approach others through text the sam...
- by Maxine Stirner - at 2005.06.03 06:14:00
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